dmx_definitions:scenes
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— | dmx_definitions:scenes [2013/03/12 22:03] (current) – created - external edit 127.0.0.1 | ||
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+ | ====== Scene ====== | ||
+ | The more modern referal to what a scene is, I think this comes from the latest computer controlled lighting software, is as follows. | ||
+ | \\ | ||
+ | A scene is a collection of steps that define what lighting fixtures do over a period of time. | ||
+ | It could be one step that just turns on all [[par_can|Par Cans]] or could be many steps which turns off all "// | ||
+ | The more traditonal referal to what a scene is, I think this comes from the original use of lighting in theatres, is as follows. | ||
+ | \\ | ||
+ | Other desks and software define a scene as a single step and you would combine these scenes (steps) into a cue. What I mean by this is that a single step would contain all DMX channel settings for that single step. i.e. Posistion any [[scanner|scanners]]/ | ||
+ | |||
+ | Depending on the desk or software in use, you might be able to link scenes, reverse a scene, control the overall speed of the scene and other things. Some software allow multiple scenes to run at the same time and again depending on the desk or software they might have overriding [[HTP]]/ | ||
+ | |||
+ | == See Also: == | ||
+ | * [[Cues]] | ||
+ | ====== ====== | ||
+ | [[: |
dmx_definitions/scenes.txt · Last modified: 2013/03/12 22:03 by 127.0.0.1